.b3d child
Blitz3D Forums/Blitz3D Beginners Area/.b3d child
| ||
can a .b3d mesh have child entities or is it just one object? |
| ||
it can have childs, but you need to load it as animmesh then, loadmesh flattens the hierarchy |
| ||
can milkshape get the hierarchy to work? so far I just get one child entity and that is the actual unit itself |
| ||
MS3D does not support any mesh hierarchy |
| ||
I know you making an FPS. Here is an example. and its include source. http://server.vegetasoft.com/fps.zip |
| ||
cool! one question, how did you get the camera to not go around in circles? like when you scroll up and down the camera does not flip over |
| ||
also how does this help me with my problem? |
| ||
Try using blender (it now has a b3d exporter on these forums somewhere - check in Content creation tools) You just need to remember to apply rotation and scaling to all the mesh children before exporting. |