scancode capture
Blitz3D Forums/Blitz3D Beginners Area/scancode capture
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is there a way, i should say a quick and easy way to capture blitz's scancodes, i know i could build a function that tests to see that if each and every key is pressed return the appropriate scancode, but that is kinda clunky, i was just wondering if there is a way to capture this elusive scancode. just make my job of setting user defined keys a whole lot easier than checking for each and every key other that the ascii keys.....eg the cursor keys |
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The only thing I could come up with is this: That way you'll only scan the keys that you need, instead of all of them (0..255) |
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That's pretty slick. |