Ragdoll
Blitz3D Forums/Blitz3D Beginners Area/Ragdoll
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If, for example, I was to make a ragdoll simulation, how would I pivot different body parts to each other, but not pivoting around the center point? Is there a way to control bones from within Blitz, because this would help mucho as an alternative. |
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Hmm :/ not sure if this is what you need, but still: This code demonstrates, that to change the point where a mesh rotates, you could use PositionMesh. What is it that you want to do ? You could maybe load in a .b3d skeleton, and then attach a mesh to it later on. And I believe you can move, turn and rotate bones ? Use the GetChild/FindChild command to find them. bone = FindChild("footbone") turnentity bone, 1, 0, 0 For more control over the B3D bones, you could open the B3D, change the properties and save it back again with Ricky Smiths code: http://www.blitzbasic.com/codearcs/codearcs.php?code=1794 Also, I believe there is a ragdoll example in one of the physics libraries. I saw one in the Newton wrapper examples. |
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Thanks a lot! I'm still a little confused, but I think this helped. |