shortest distance to turn
Blitz3D Forums/Blitz3D Beginners Area/shortest distance to turn
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is there a simple way to manually make an object turn to a random direction, taking the shortest route? Basically, I have an angle, and I would like to manually over many frames rotate toward it. I would prefer not to use aligntovector. Any help is appreciated. |
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Man = createsphere() Angle = createpivot( Man ) : positionentiy Pivot, 0,0,10 rotateentity Angle, 0 , rand(-180,180 ), 0, 1 repeat ....... Turnentity Man, 0, deltayaw( man, angle ) * .1, 0 until ...... Stevie |