I've read several posts on the forum regarding DDS textures, but I can't seem to find an answer to my question?
I use PSP & I have the DDS plug-in which is apparently written by Nvidia themselves... when I export a texture, using the plug-in, as a DDS with mipmaps it creates (obviously) a non-square image... ie width=heightx2... yet Nvidia cards reputedly dislike non-square textures?... will an Nvidia card only read the square (original) part of the image as a texture (as 3DMax seems to do)... and ignore the rest of the mipmaps until it needs them?
Also... in the PSP plug-in there is an option to export an image as a DDS without mipmaps (square)... I've read that if Blitz3D detects that a texture is a DDS, it will switch off it's own mipmaps and use those in the DDS image... but what happens if I save the image as a DDS without mipmaps?... does Blitz revert to it's own mipmapping?
Thanks :)
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