3D World tiles?
Blitz3D Forums/Blitz3D Beginners Area/3D World tiles?
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I wish to create a "game" that uses a grid of 30 tiles by 30 tiles. Each tile is a 2D plane that is 1024 meters by 1024 meters. Each tile has its own texture material. I created the tiles in a 3D modeler and saved them to DirectX mesh files. Is it possible for me to modify the game so that it loads 100 tiles instead of 900 tiles and when I move to the edge of the world, the program adds more tiles to that edge of the world and removes the tiles from the other edge of the world? |
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Sure it's possible. Let me think on it for a day or two, and I'll get back to you! |
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Thats no problem. Its even simpler than in 2D as Blitz3D will automatically hide tiles outside view if you let them remain as own objects :) glue together can be done with very simple for x ... for y ... next next loops at creation of the world |