types
Blitz3D Forums/Blitz3D Beginners Area/types
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I get an error when this happens If t#=6 Then s.flash=New flash s\entity=CopyEntity(flash) s\alpha#=1 RotateEntity s\entity,EntityPitch(turret),EntityYaw(turret),EntityRoll(turret) PositionEntity s\entity,EntityX(turret),EntityY(turret),EntityZ(turret) MoveEntity s\entity,0,2.5,0 EndIf If t#=7 Then ; right here s.shot=New shot ; above line s\entity=CopyEntity(shot) s\scale#=.5 RotateEntity s\entity,EntityPitch(turret),EntityYaw(turret),EntityRoll(turret) PositionEntity s\entity,EntityX(turret),EntityY(turret),EntityZ(turret) MoveEntity s\entity,0,2.5,4 t#=0 EndIf For s.flash=Each flash EntityAlpha s\entity,s\alpha# s\alpha#=s\alpha#-.1 If s\alpha# <=0 Then FreeEntity s\entity :Delete s Next For s.shot=Each shot x=x+1 MoveEntity s\entity,0,0,.5 EntityAlpha s\entity,s\scale# s\scale#=s\scale#+.05 If s\scale# >=3 Then FreeEntity s\entity :Delete s Next it says "variable type mismatch" what does this mean? |
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flash is a type but your copying it as an entity using CopyEntity(flash) your also doing the same with shot. kev |
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flash is a type but your copying it as an entity using CopyEntity(flash) your also doing the same with shot. That's not the reason. In your loop you're re-using the variable s for different data types ( shot and flash ) which cannot be done inside the same function. Try using f.flash for all the flash stuff - I'm pretty sure that will work. Stevie |
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yes stevie is correct, i always use the first letter of the type when defining data types. kev |
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I had f.flash already but I was wondering why it did that in the first place. so what exactly is the (s.)? |