Is there a function for this
Blitz3D Forums/Blitz3D Beginners Area/Is there a function for this
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Is there something like translateentity for turning so that it turns it on the axis of the world? |
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I believe RotateEntity has a 'global' parameter that can be set to one: RotateEntity mesh, 0, 0, 0, 1 |
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thanks |