Grabbing a Joint
Blitz3D Forums/Blitz3D Beginners Area/Grabbing a Joint
| ||
How do I "grab" a joint and turn it on an animated mesh? |
| ||
Name the joints in your skeleton. Then you can: knee = findChild("KneeJoint",animMesh) rotateEntity knee, rnd(360),rnd(360),rnd(36) p.s. I don't believe this works on md2 animated meshes, since the vertex animation is saved, and not sure if the joints/bones still influence the vertices... hope that helps, d. |
| ||
Thanks Danny. So the handle is the joint's name in the modelling/animations program? |
| ||
Yep, and it's case sensitive too! |
| ||
Okay, thanks guys... This will make character animation MUCH easier. |
| ||
http://www.blitzbasic.com/codearcs/codearcs.php?code=660 |