controlling animations
Blitz3D Forums/Blitz3D Beginners Area/controlling animations
| ||
Hi, I was wondering, why is it that when you want to set up an animation to happen on a certain event, such as a key hit, you have to do something like this, taken from the markio example: If KeyDown(30) ;forward If p\anim_speed<=0 p\anim_speed=1.75 Animate p\model,1,p\anim_speed EndIf MoveEntity p\entity,0,0,1 Else If p\anim_speed ;stop animating p\anim_speed=0 Animate p\model,0 EndIf instead of just: If KeyDown(30) p\anim_speed = 1.75 Animate p\model,1,p\anim_speed EndIf or, with the animation speed already set: If KeyDown(30) animate p\model,1,p\anim_speed EndIf I've been having trouble setting up animations for characters in my game, NPC's especially, and I think it would help if I understood this better. |
| ||
You will just keep attempting to play the anim with your method and it will never get past the first frame as you keep instructing it to start over. try if not animseq(entity) = animhandle animate entity,1,speed,animhandle endif this way it will only play the anim if it isn't already playing |
| ||
Hmm, cool. Thanks |