12/2=7?

Blitz3D Forums/Blitz3D Beginners Area/12/2=7?

Yo! Wazzup?(Posted 2007) [#1]
Made in B3D:
Graphics 1280,1024,32,1
Text 1,1, "12/2=7?"
Delay 4000
Cls
Text 1,1, "See, XII is 12."
Line 100,150,300,1000
Line 300,150,100,1000
Line 500,150,500,1000
Line 600,150,600,1000
Delay 3000
Text 900,512, "And, half of XII is VII, and VII=7."
Color 0,0,0
For rectx=100 To 600
For recty=575 To 1000
Plot rectx,recty
Next
Next
Delay 5000
End

Sorry for not indenting. It is for you to run, not for you to
read the code. If I really wanted to, I would go crazy with it.

EDIT: Oh, and for people with smaller or worse resolution screens, you'll have to change that. :-)


stayne(Posted 2007) [#2]
Hi (no way I'm typing your nick). I'm sure you're excited to be learning Blitz but I imagine these small rudimentary snippets are less than helpful to most of the folks here.


Qube(Posted 2007) [#3]
Mark, was it really necessary to shoot the guy down in flames like that?


H&K(Posted 2007) [#4]
yo,
Post in showcase, or better still, worklog, but ignore Mark, (well not really), cos honestly, most people arent interested in anything anyone posts, its not important how "rudimentary"

However you should always try and ident any code you post. Its the LAW


Genexi2(Posted 2007) [#5]
I get the feeling a "most complicated reproduction of above code's result" friendly-competition will be commencing soonish...


Nathaniel(Posted 2007) [#6]
I'm not quite sure what you're trying to ask/show. Are you asking what's wrong or showing your work?
Here's your code with some indents and spaces:

Graphics 800,600,16,1

   Text 1,1, "12/2=7?"

   Delay 4000

   Cls

   Text 1,1, "See, XII is 12."

   Line 100,150,300,1000
   Line 300,150,100,1000
   Line 500,150,500,1000
   Line 600,150,600,1000

   Delay 3000

   Text 900,512, "And, half of XII is VII, and VII=7."

   Color 0,0,0

   For rectx=100 To 600
      For recty=575 To 1000
         Plot rectx,recty
      Next
   Next

   Delay 5000

End



Picklesworth(Posted 2007) [#7]
He's showing us how half of 12 is 7... and now I believe it.

You will have to see it for yourself; it's shocking!


Rob Farley(Posted 2007) [#8]
Waz. Take a look at the graphicsheight() and graphicswidth() commands to make is to it'll work in any resolution.

This way you can make it so your drawing is relative size to the screen rather than for a fixed res.


Yo! Wazzup?(Posted 2007) [#9]
Post in showcase, or better still, worklog

I posted it in the general discussion, but the mods moved it here. Probably because of
Made in B3D:

that.


Rob Farley(Posted 2007) [#10]
Also:
For rectx=100 To 600
For recty=575 To 1000
Plot rectx,recty
Next
Next

Can be replaced with:
rect 100,575,500,524,true


Leon Brown(Posted 2007) [#11]
markd & H&K - Now now, there's no need to be acting all 'elite' now. Snobbery will get you nowhere.


stayne(Posted 2007) [#12]
I'm sorry if my post came off like that - it's just that 99% of the people here have been at Blitz for a good while.

My apologies to the OP. Keep at it!


H&K(Posted 2007) [#13]
markd & H&K, Now now, there's no need to be acting all 'elite' now
I wasnt acting all "Elite", I was saying general discusstion wasnt the place for this thread, and that no more or less ppl are interested weather the code is rudimentary or not.


Yo! Wazzup?(Posted 2007) [#14]
Also:
For rectx=100 To 600
For recty=575 To 1000
Plot rectx,recty
Next
Next

Can be replaced with:
rect 100,575,500,524,true


Yeah, but I wanted the pixels in the rectangle to be done individually.