Collision Jousting
Blitz3D Forums/Blitz3D Beginners Area/Collision Jousting
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Hi I'm trying to make a basic jousting game. However I'm having some problem with the collision. Thanks for your time. Graphics3D 800,600 Const CUBE_COL=1 Const SPHERE_COL=2 SetBuffer BackBuffer() camera=CreateCamera() CameraViewport camera,0,0,800,600 PositionEntity camera,0,0,-5 light=CreateLight() cube=CreateCube() PositionEntity cube,-5,0,5 EntityColor cube,70,80,190 EntityType cube,CUBE_COL sphere=CreateSphere(12) PositionEntity sphere,5,0,5 EntityColor sphere,170,80,90 EntityType sphere,SPHERE_COL Collisions SPHERE_COL,CUBE_COL,3,1 Collisions CUBE_COL,SPHERE_COL,3,1 While Not KeyHit(1) If KeyDown(30) MoveEntity sphere,-0.02,0,0 If KeyDown(31) MoveEntity Cube,0.02,0,0 UpdateWorld RenderWorld If EntityCollided(sphere,1) Then Text 370,60,"sphere Collided !" EndIf If EntityCollided(cube,2) Then Text 370,80,"Cube Collided !" EndIf Text 300,40,"Use (A) and (S) keys to move." Text 335,500," Collision Demo " Flip Wend End |
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Hmmm... I'll check this out. EDIT: Wait... It works perfectly for me. What exactly do you want it to do? |
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Wow that was quick. Thanks alot. |
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Thanks a lot for what? All I did was tell you it was working perfectly. Oh, and nice homepage ;) |
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What hapening for me is that if you move the sphere the text comes up for both the cube and the sphere. but if you move cube the text for just the cube prints to screen. I want it so that only one will print to the screen. not both. |
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Your posting faster then I can write lol |
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What hapening for me is that if you move the sphere the text comes up for both the cube and the sphere. Right... I noticed That... Your posting faster then I can write lol Yeah... I'm surprised I can type this fast. I can't seem to get my hands in the right position though... |
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I was wondering do I need to make some kind of timer? |
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I have no idea. |
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You could use ResetEntity: |
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Thanks for all your help. I'll give it a try. Sorry it took so long for me to reply. |