scale

Blitz3D Forums/Blitz3D Beginners Area/scale

fen_iks(Posted 2007) [#1]
hi
is here someone who can tell me, what does it mean

in procedure :
MoveEntity entity,x#,y#,z#'

Parameters
entity - name of entity to be moved
x# - x amount that entity will be moved by

what does mean "amount" , example x=1, is that mean that entity will move 1 pixel ? 10 pixels or 100 pixels in my 3d world ?

thanks for answers
and sorry for my english i don't write well yet


GfK(Posted 2007) [#2]
Your 3D world is measured in 'Units'.

What are Units? Whatever you want them to be. A unit can be a centimetre, a metre, a mile... whatever.

Provided you establish what scale you're using at the start, and keep to it throughout, you won't get too many problems.


big10p(Posted 2007) [#3]
Yeah, if you're new to 3D, put the concept of moving stuff by pixels right to the back of your mind. :)


jfk EO-11110(Posted 2007) [#4]
Actually we're talking about socalled Blitz-Units here. Some say you should per convention use a scale of one Blitzunit = one Meter in virtual space. Scale your Building in a way so eg. doors are about 1.2*2.5 Blitzunits or meters in size.