Camera - how many degrees for field of vision
Blitz3D Forums/Blitz3D Beginners Area/Camera - how many degrees for field of vision
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Hi, I'm still quite green with this language and am working on my first game still. I was wondering, does anyone knew how many degrees outward a camera draws? I've been looking into human periphial vision, which seems to be about 90 degrees left/right and 50 degrees up/down. I was hoping to have a few other player races, like lets say an alien race, that might have a slightly different ratio for there field of vision. Is there anyway of changing how many degrees the camera is using to render a scene? Anyway, those are my 2 questions, thanks in advance :) |
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There is a CameraFOV example in the archives: http://www.blitzbasic.com/codearcs/codearcs.php?code=676 |
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That's interesting :) Is the CameraZoom command our only tool for adjusting the angle then? I'll play around with this and see if it gives me the look and feel I'm interested in. Thanks! |