Keeping materials intact
Blitz3D Forums/Blitz3D Beginners Area/Keeping materials intact
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What is the best way to export a model so that it retains all its material information. I'm working on some stuff using Diffuse Falloff materials, and every time I load the model into Blitz it comes up blank. I've tried using .3ds and .x. |
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Diffuse maps should work. Make sure the texture is in the same directory as the 3ds mesh. |
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Maybe I am setting this up wrong to begin with. I'm simply making a material in 3dsmax that doesn't call any external files. Do I need to save that material out to a file? |
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There are a few material properties that should be supported by all formats (3ds,x,b3d): color, shininess etc. Tho, I'm not a 3dsmax expert. Probably better ask in the content creation tools section. |
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I'll give that a shot. But I am also having problems with loading .b3d files. Using LoadMesh causes an entity not found error whenever I call a .b3d file. |
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What tool used to export the B3D files? (Also make sure to use the latest Blitz3D version) |
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I'm using a file from a tutorial. So I didn't export it. And yeah, running newest version. |