importing animations
Blitz3D Forums/Blitz3D Beginners Area/importing animations
| ||
Hi, I created a character with some rotation and scaling animations, but I can't get it to work in the program. I'll load it with the loadanimmesh command, but if I load it as a .b3d file and use the animate command, I get an error message saying that it has no animation, and if I load it as a .x or .3ds I don't get that message, but it still doesn't play the animation. Does anyone know what is going on here? Any help would be appreciated. |
| ||
I think md2 is the only format that supports rotation scaling animations... Might be wrong though |
| ||
Depending on the program you used, you might not have animated it using bones, which is pretty much all blitz can use for animations. I made that mistake trying to animate just objects in 3ds max. |
| ||
Hmm, thats weird. I'm suprised if blitz's own format doesn't import with other types of animation when the engine does support vertex animation. I didn't use bones, I actually haven't learned how to use them yet. |
| ||
>Terrybull You can use b3d with skined animations or with TRS animations. >killertomato Try FindChild function. b3d=LoadAnimMesh(file) mesh=FindChild( b3d, "...name of mesh with animation in your modelling program...") Animate mesh,1,1 |
| ||
I found fragmotion the best thing ever for making b3d anims and its only 20 green. It seems to convert well too. The demo is functional for 30 days, i suggest loading your x mesh and re-saving as b3d to see if it works for you. |