help with normalmap lighting
Blitz3D Forums/Blitz3D Beginners Area/help with normalmap lighting
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I have a bug that in this code that I can't figure out: For some reason the transformed position of the light alternates between 2 values each cycle, causing the cube to "flicker". Can anyone figure out why this is? |
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it's okay.. . I fixed it by adding this line: PositionEntity pivot, x, y, z AlignToVector pivot, nx, ny, nz, 3 RotateEntity pivot, EntityPitch(pivot), EntityYaw(pivot), 0 for some reason the roll was alternating and thinking of it the roll should always be zero anyway. . . |