Vertex world position
Blitz3D Forums/Blitz3D Beginners Area/Vertex world position
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Whats the easiest way to get a vertex x,y,z world coordinates in a mesh given the mesh's entity position and rotation etc? |
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use TFormPoint VertexX(surf, i), VertexY(surf, i), VertexZ(surf, i), mesh, 0 where "0" is a handle to the global world. Then, read TFormedX(), TFormedY() and TFormedZ(). |
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cool thanks! |