sound generation?

Blitz3D Forums/Blitz3D Beginners Area/sound generation?

Lykaestria(Posted 2006) [#1]
Is there a way to generate sounds in Blitz 3D in terms of wavelength, amplitude, and volume - completely independant of already existing sound files? And can these sounds be done independantly of one another so that one speaker plays one sound and the other speaker plays something entirely different?


b32(Posted 2006) [#2]
Maybe this ?
http://www.blitzbasic.com/codearcs/codearcs.php?code=1201


Stevie G(Posted 2006) [#3]
You can make use of ChannelPan to ensure a sound plays on a single speaker. Not sure if Cyg's engine uses this feature though.

S.


markcw(Posted 2006) [#4]
if i understand correctly, no. there is no native way of generating a sound internally in blitz3d. you have to write the sound file to the hard disk and then play it by using loadsound. it might be possible to write something directly to RAM but i wouldn't recommend it.


jfk EO-11110(Posted 2006) [#5]
You can do this with the BASS.DLL, tho there are restrictions for commercial releases.