vertex pos
Blitz3D Forums/Blitz3D Beginners Area/vertex pos
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This may seem silly, but do the vertexx,vertexy, and vertexz commands return coords in global or model space? |
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They are the original mesh coordiates. Any EntityScaling, Rotation or Position does not affect VertexX/Y/Z. To convert the coordinates to globals use: TFormPoint VertexX(surface, index), VertexY(surface, index), VertexZ(surface, index), mesh, 0 And then read TFormedX(), TFormedY(), TFormedZ(). |
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Thanks, b32. This helps alot |