Binary data
Blitz3D Forums/Blitz3D Beginners Area/Binary data
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Is it possible to do something like %10110000 like we use $ff00ff00 for hexadecimal? i.e. Data %10110000 Thanks Jim |
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Yes.i% = %00001001 ;result = 9 |
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Oh, that's EASY! |
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I understand why it's 9, but why doesn't Blitz return 1001 instead? |
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@Buggy: the %0001001 is converted to an integer representation during the compilers first pass before tokenising all of the commands for translation |
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Print Bin(i) |