DB add limb equivalent
Blitz3D Forums/Blitz3D Beginners Area/DB add limb equivalent
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Hi New here, so stupid question heads up. Is there a BB equivalent for adding limbs, and rotating them etc, as there is in DB. Chris |
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I'm not much of a db programmer, so please supply some examples of what you mean. |
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I suspect something like: EntityParent myLimb,myBody TurnEntity myLimb,0,0,30 |
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Hi Cheers, I'm not much of a DB programmer either. DB example (may not be quite right) for i = 0 to 20 make object plain (950+i),40,80 texture object (950+i),950 add limb 950+i,1,11 texture limb 950+i,4,11 rotate limb 950+i,1,0,90,0 next So (Beaker), does that mean that the child entity is 'glued' to the parent, and that when the parent moves, the child moves with it? Chris |
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Yes, EntityParent will stick or glue one thing onto another. I really love the prosa synthax style of DB... make object plain (950+i) make coffee and sandwiches(3) :o) I used DB too, once upon a time. Before I heard about Blitz. |
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Great, thanks. |