DB add limb equivalent

Blitz3D Forums/Blitz3D Beginners Area/DB add limb equivalent

StarTiger0(Posted 2006) [#1]
Hi

New here, so stupid question heads up. Is there a BB equivalent for adding limbs, and rotating them etc, as there is in DB.

Chris


Amanda Dearheart(Posted 2006) [#2]
I'm not much of a db programmer, so please supply some examples of what you mean.


Beaker(Posted 2006) [#3]
I suspect something like:
EntityParent myLimb,myBody
TurnEntity myLimb,0,0,30


StarTiger0(Posted 2006) [#4]
Hi

Cheers, I'm not much of a DB programmer either.

DB example (may not be quite right)

for i = 0 to 20
make object plain (950+i),40,80
texture object (950+i),950
add limb 950+i,1,11
texture limb 950+i,4,11
rotate limb 950+i,1,0,90,0
next

So (Beaker), does that mean that the child entity is 'glued' to the parent, and that when the parent moves, the child moves with it?

Chris


jfk EO-11110(Posted 2006) [#5]
Yes, EntityParent will stick or glue one thing onto another. I really love the prosa synthax style of DB...
make object plain (950+i)
make coffee and sandwiches(3)


:o) I used DB too, once upon a time. Before I heard about Blitz.


StarTiger0(Posted 2006) [#6]
Great, thanks.