Collisions help?
Blitz3D Forums/Blitz3D Beginners Area/Collisions help?
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This is some code that I have been dealing with. It works perfectly, but the collisions don't work. Please help. Graphics3D 640,480 SetBuffer BackBuffer() ;Set global on font variables Global fntArial ;Load fonts to a file handle variables fntArial=LoadFont ("Arial",15,False,False,False) ;Set the font and print text SetFont fntArial ;Opening title Print "Explorer program: Press the arrow keys to move forward, backwards, left, and right." WaitKey ;Create a light CreateLight() ;Camera camera=CreateCamera() RotateEntity camera,45,0,0 ;Set up the numbers type_player=1 type_obstacle=2 ;Create the sphere sphere=CreateSphere () PositionEntity sphere,9,4,1 EntityType sphere,type_player ;Textures tex=LoadTexture ("texture1.jpg") ScaleTexture tex,.5,.5 EntityTexture sphere, tex ;Create some terrain ground=LoadTerrain("maze.jpg") ScaleEntity ground,5,100,5 PositionEntity ground,-500,0,-500 texture2=LoadTexture("texture2.jpg") EntityTexture ground, texture2 EntityType ground, type_obstacle Collisions type_player, type_obstacle,5,5 ;Begin While Not KeyDown (1) If KeyDown (208) TranslateEntity sphere,0,0,-0.3 If KeyDown (200) TranslateEntity sphere,0,0,0.3 If KeyDown (205) TranslateEntity sphere,0.3,0,0 If KeyDown (203) TranslateEntity sphere,-0.3,0,0 If KeyDown (16)=True Then pitch#=pitch#-1 If KeyDown (17)=True Then pitch#=pitch#+1 If KeyDown (18)=True Then yaw#=yaw#-1 If KeyDown (19)=True Then yaw#=yaw#+1 If KeyDown (20)=True Then roll#=roll#-1 If KeyDown (21)=True Then roll#=roll#+1 PositionEntity camera, EntityX(sphere),0,EntityZ(sphere) MoveEntity camera,0,0,-20 RenderWorld Flip Wend End |
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A couple of issues .. There is no such collision method and response as type 5. Collisions type_player, type_obstacle,5,5 Most importantly .. you don't have an updateworld() in your main loop. Normally I would put this before the renderworld(). Stevie |
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So what should I do? |
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You mean .. other than read my post again? I don't think I could make it simpler! Anywho - this example should work .. |
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I'm kinda new to collisions here, so how does that work? |
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http://www.blitzbasic.com/b3ddocs/command.php?name=Collisions&ref=3d_cat http://www.blitzbasic.com/b3ddocs/command.php?name=UpdateWorld&ref=3d_cat |