Camera that follows
Blitz3D Forums/Blitz3D Beginners Area/Camera that follows
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Hi, im trying to make the camera follow my car, can anyone help. The car is called "car" and the camera is obviously camera. |
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In its crudest form:EntityParent Camera,Car ;parent camera to car RotateEntity Camera,EntityPitch(car),EntityYaw(car),EntityRoll(car),True ;point camera same direction as car MoveEntity Camera,0,10,-20 ;adjust these to get the cam where you want it to be PointEntity Camera,Car ;Point the camera at the car This code probably won't do exactly what you want straight off, but it should get you going the right direction. |
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thnx ill try it |
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hey apparently on this line: RotateEntity camera,EntityPitch (car),EntityYaw (car),EntityRoll (car),True ;point camera same direction as car it says that entity does not exist, huh??? |
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maybe Camera and/or Car are not Global? |
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so do i put global car? |
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Try.. http://www.blitzbasic.com/codearcs/codearcs.php?code=798 |
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ok im still trying it |