AlignToVector Question
Blitz3D Forums/Blitz3D Beginners Area/AlignToVector Question
| ||
Thought I know how to use it, but how can I use AlignToVector without pickedNX() or CollisionNX() ? Say I have a mesh and I want an other mesh to align to it smoothly, but there was no Linepick or Collision. All I got is EntityPitch/Yaw/Roll. How should I do that? |
| ||
You pick a Vector, and align them both to it |
| ||
I think you can do it like so ... tformnormal 1,0,0,Target, 0 aligntovector Source, tformedx(), tformedy(), tformedz(), 1, Rate# tformnormal 0,1,0,Target, 0 aligntovector Source, tformedx(), tformedy(), tformedz(), 2, Rate# tformnormal 0,0,1,Target, 0 aligntovector Source, tformedx(), tformedy(), tformedz(), 3, Rate# Not sure if that works as haven't tested but you may get away with aligning on the x and z axis only. Stevie |
| ||
you coud also use deltaPitch deltayaw and delateroll functions. if you can use EntityX entityY and EntityZ, maybe this should work: |
| ||
Bobysalt - I tried that, isn't that easy compared to position things. Pitch goes from 0 to 90 then to -90 and finally back to zero. Yaw seems to jump from 180 to -180 depending on roll - or the other way, however, it's still confusing me. If there's a working delta angle function then let me know. But that's really for what AlignToVertex would be useful. Stevie - thanks a lot, I'll try that. |
| ||
H&K - that's what I tried, with Linepick it works, but I don't want to Linepick because it may slow things unneccessarily down. Stevie - works perfectly! Thanks! |
| ||
As confusion comes form Euler to Quat transforms, it 's confusing me too ... |