Water Ripples

Blitz3D Forums/Blitz3D Beginners Area/Water Ripples

Nathaniel(Posted 2006) [#1]
What is the most realistic way to make ripples in a pool? (I want ripples to start when the player gets in the water and to spread out.) Note that the ripples will be in a really big pool.


Stevie G(Posted 2006) [#2]
http://www.blitzbasic.com/codearcs/codearcs.php?code=851

Note that vertex manipulation is SLOOOWW , espacially on larger meshes.

Stevie


Nathaniel(Posted 2006) [#3]
Thanks Stevie! Does anyone know how some of our favorite games do water ripples?


Weetbix(Posted 2006) [#4]
Well, I'm pretty sure oblivion does it with vertex manipulation aswell, but they have a round circle of polygons that go around the player when hes in water so it doesnt have to manipulate a big mesh.


Dreamora(Posted 2006) [#5]
Its pretty obvious as well that they simply use vertex shader which means nearly realtime at no / low cost.


Nathaniel(Posted 2006) [#6]
Thanks for your help!