using freeentity and clearworld
Blitz3D Forums/Blitz3D Beginners Area/using freeentity and clearworld
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I'm trying to clear everything and would this work also how can I tell if everything is cleared Function ClearALL() ;Free the Memory and end the program ClearWorld sky1,0,sky ClearWorld terrain,0,Grass FreeEntity Wall FreeEntity box FreeEntity Tree1 FreeEntity Tree2 FreeEntity Tree3 FreeEntity Tree5 FreeEntity Tree6 FreeEntity Lf1 FreeEntity Lf2 FreeEntity Lf3 FreeEntity Lf5 FreeEntity Lf6 End Function |
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There's no need to use FreeEntity after using ClearWorld, nor is there any need for multiple ClearWorlds. In fact, I think that'll throw up errors because you are trying to call commands on entities that no longer exist; have you actually tried running that code? ClearWorld will delete all visual assets from memory. You will still need to handle erasing variables, type instances, sounds, etc. |
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i'm not sure clearWorld must be used like this. => "ClearWorld 1,1,1" will clear every mesh, every tex etc... => " ClearWorld Sky1,0,sky" will clear every mesh and every texture, without clearing brushes, but it won't specically clear the Entity "Sky1" . using ClearWorld Sky1, you will just set a param for clearworld that will be understood by blitz like ClearWorld 1. If you want to free a specify entity => Freeentity . if you want to free a specify texture => FreeTexture. Don't forget that if you free an entity, you'd better specify the variable of your entity =0 FreeEntity MyEntity MyEntity=0 to be sure, you'll not try to free an entity that have been cleared before. Then if you try free an entity, check if the Entity Exist ! if Entity<>0 FreeEntity Entity or use a simple function ; try to free an entity Entity=FreeMyEntity(Entity) function FreeMyEntity%(Entity) if Entity<>0 Freeentity Entity endif return 0 end function |