Texture mapping on imported meshes?
Blitz3D Forums/Blitz3D Beginners Area/Texture mapping on imported meshes?
| ||
I create 3D models in a 3D CAD program, import 3D models into Deep Creator 3D modeling program, apply texture mapping to 3D models, export 3D models to Direct3D mesh files (*.X), and load 3D models into BlitzBASIC 3D. Problem: The texture needs to be flipped vertically so that the texture appears correctly on 3D models. Is there a command in BlitzBASIC that flips textures vertically? |
| ||
ScaleTexture tex,1,-1 |