I am attempting to set up a set of triggers so that when I mouse over one of them it will set a mesh object to rotate to specific angle. Instead when I mouse over these triggers they cause my mesh object to contiunously rotate untill I move the cursor off the trigger. I am somewhat new to programming in BASIC hoewever I suspect I am misssing something very simple. Here is the relavent section of my code:
;the following 3 meshes are my trigger volumes
dialTrig1=LoadMesh("plane.b3d")
PositionEntity dialTrig1,0,-2,4.3
ScaleEntity dialTrig1,.04,.5,1
EntityAlpha dialTrig1,0
dialTrig2=LoadMesh("plane.b3d")
PositionEntity dialTrig2,-.31,-2,4.3
ScaleEntity dialTrig2,.04,.5,1
EntityAlpha dialTrig2,0
dialTrig3=LoadMesh("plane.b3d")
PositionEntity dialTrig3,-.62,-2,4.3
ScaleEntity dialTrig3,.04,.5,1
EntityPickMode dialTrig1, 2
EntityPickMode dialTrig2, 2
EntityPickMode dialTrig3, 2
;this is the mesh to be rotated when the triggers
;are moused over
dial=LoadMesh("control_dial.b3d")
PositionEntity dial,-.7,-2.5,4.5
dial_yaw#=0
TurnEntity dial,0,dial_yaw#,0
Repeat
entity = CameraPick (cam, MouseX (), MouseY ())
Select entity
Case dialTrig1
dial_yaw#=45
Case dialTrig2
dial_yaw#=22.5
Case dialTrig3
dial_yaw#=0
End Select
UpdateWorld
RenderWorld
Flip
Until KeyHit (1)
End
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