render orthographic camera
Blitz3D Forums/Blitz3D Beginners Area/render orthographic camera
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when you use renderworld() do cameras using cameraprojmode(2) re-render? i'm using a split screen (cameraviewport()) one orthographic and one normal. when i move some of the sprites in the orthographic view after they are rendered, in front of the other camera they are rendered in that "window" but are still in the cameraviewport of the orthographic camera...and havnt moved |
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Not sure if this is an issue but I have a suspicion you may be doing something wrong. Can you post a media free example of your code that we can look at? Stevie |