Loading Sprites
Blitz3D Forums/Blitz3D Beginners Area/Loading Sprites
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Is there an easy way to not load a sprite from the computer's memory each time I want to use a sprite? I suppose I could load one, use HideEntity on it, and then use CopyEntity for all of the others. What do you guys do? |
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Just hide it if you don't need it at this time. Depending on how many sprites you will need that is :o) |
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I only load stuff at the start of the level/game. Any additional instances are just copied using either copyentity/copymesh depending upon what it is. Best not to run commands beginning with 'load' in them during the actual 'game'. |