Loading Sprites

Blitz3D Forums/Blitz3D Beginners Area/Loading Sprites

Buggy(Posted 2006) [#1]
Is there an easy way to not load a sprite from the computer's memory each time I want to use a sprite? I suppose I could load one, use HideEntity on it, and then use CopyEntity for all of the others.

What do you guys do?


Ross C(Posted 2006) [#2]
Just hide it if you don't need it at this time. Depending on how many sprites you will need that is :o)


Matty(Posted 2006) [#3]
I only load stuff at the start of the level/game. Any additional instances are just copied using either copyentity/copymesh depending upon what it is. Best not to run commands beginning with 'load' in them during the actual 'game'.