hi, I'm working on a mesh terrain editor for my game and i've tried several different ways for texturing including using one big texture for each surface of the terrain and painting to that or switching the surface of individual triangles. Both these ways work fine, but I can't figure out how to achieve an effect where the textures sort of fade into eachother like in ALE or TED where the textures sort of fade into eachother. The way it is now, there's just a really sharp distinction from one texture to another. I'd really appreciate it if someone could tell me what sort of techniques are used to get that sort of effect.
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