Clear Screen
Blitz3D Forums/Blitz3D Beginners Area/Clear Screen
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Hello, can someone possibly tell me why my current code below will not clear the current loading text and add the new one. ; Graphics Graphics3D 640,480,0,0 ; Set Application Title AppTitle "Game Demo V1" ; Hide Our Pointer HidePointer ; Executing Update File Text 260,460,"Executing Update...(1/1)" ExecFile "Update/Update.exe" Delay 1000 Cls ; Loading Music Text 260,460,"Loading Music...(1/1)" Delay 1000 Emotional1Music = LoadSound("Music/Emotional1.mp3") |
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add the command flipat the end. |
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Does Graphics3D automatically render to the backbuffer? |
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I think it might. Not sure, cant check from this computer. Unless its in the online docs or something. Ill check |
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Yes it does. Well I never bother with SetBuffer BackBuffer()..... so it must I suppose :) but the docs say Use this command to set the current drawing buffer. If not used the default buffer, FrontBuffer() is used |
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No, it doesn't! when you don't set it, the output goes randomly to front or back buffer, at least in windowed mode on my machine with a common lowcost radeon chipset. |
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thats odd, anyway you might also want to change the graphics line to this: Graphics3d 640,480,16,2 or something of the like, specifying the bit mode and screenmode |