Assigning textures to Meshes
Blitz3D Forums/Blitz3D Beginners Area/Assigning textures to Meshes
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Is there a trick to assigning textures to Meshes? |
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EntityTexture mesh, texture You'll need to be a bit more specific. |
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Thanks for your reply. I mean to say if your entity is a man, how do you design the picture so the face is on the face, the arms are on the arms, etc. |
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You should not underestimate the amount of work and the skills that are required for this kind of job. first of all your mesh requires UVs. So every Vertex has its position on the texture, named UV Coordinate. If the UVs are once set, you can export a template texture that contains all triangles, so you will know where to paint the face etc. Making good UVs is a tricky job. Programs like UltimateUnwrap3D are used, or you may try to find a copy of the previous version of it, "lithunwrap 1.3" that was freeware. If you once got the UVs, you may also use one of the mesh painting apps such as "tatoo" by terabit, as an alternative to plain 2D painting apps. Use Google to search for the tools. |
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Look for tutorials on texture mapping, uv mapping, unwrapping, and skinning characters. There is a lot of information to sift through; as jfk points out, this is a big topic. I forget his URL, but Psionic's tutorials where he texture maps a zombie are a pretty good beginning. That'll give you a complete overview on the process for one character, and then you can look up other information to fill out your knowledge. ADDITION: Here's his tutorials page, but the server is slow right now: http://www.psionic3d.co.uk/tutorials.html |