Rendering Meshes To Show Lines

Blitz3D Forums/Blitz3D Beginners Area/Rendering Meshes To Show Lines

Uber Lieutenant(Posted 2006) [#1]
One effect I want to portray on certain meshes in my game is to project the normal lines on meshes, the kind you get when you show a model in wireframe, except slightly thicker. If you look at Darwinia's landscape, you get a picture for what I want to show (though this is a poor example, as the lines shown are a texture)



How can I render a thick wireframe on a model without duplicating said meshes?


Robert Cummings(Posted 2006) [#2]
code archives has a couple of thick wireframe routines.


Beaker(Posted 2006) [#3]
This is my fave:
http://www.blitzbasic.com/codearcs/codearcs.php?code=839
but this worth a look as well:
http://www.blitzbasic.com/codearcs/codearcs.php?code=1184


Uber Lieutenant(Posted 2006) [#4]
Thanks a million guys!