Thank You Everyone
Blitz3D Forums/Blitz3D Beginners Area/Thank You Everyone
| ||
Hi Again! I just wanted to say thank you to everyone here. The tutorials I've been steered to are great. The help from everyone is awesome. Each time I post something I get the answers I need, options, and I learn things about the BLitz3D language that are most helpful. I am about 50% done with my first real game...not an experiemnt to learn something. And I'm really excited. Again, thank you everyone for being some of the best-informed, most-polite, and in general, the best people in any forum anywhere. I hope that once i get beyond the novice level W/ Blitz3D that my decades of doing low-level programming of boring business applications will be able to allow me to be as helpful and as fun as eveyrone here is. I'll post my finished (boring) game when I have it done (in the proper forum) for everyone to review. |
| ||
Yeah, I have to agree with you: the Blitz community is the best I've run across. Kudos to all! |
| ||
Personally, I'm glad some people have stayed with B3D. Although, I fear they will move on when Max3D and/or Cobra come along. Will be a bad scenario in the future if nobody answers any help in the B3D forums. |
| ||
Yep, this is a very good community. You can even get answers to your questions quicker than posting on IRC, sometimes. :) I, personally, have no plans to dump blitz3D, although, I probably will give bmax a go when it's more stable, and has a 3D module. So, that's at least a year or two. :P My current project is looking just the way I envisioned it with DX7/blitz3D, so I don't see a need to 'upgrade', yet. |
| ||
I probably will give bmax a go when it's more stable, and has a 3D module. So, that's at least a year or two. Know what's scary? I'll have known of Max for 8 years at that point! I first heard of BlitzMax in 2000 when i went to college, of course, it was just an idea back then, but my god, 8 years and it's finally here? O.O |
| ||
BlitzMax is here. But 3D Module is not. If you want to do 3D, you have to write your own engine in OpenGL / DirectX or use one like Eliza3D or Irrlicht throug the Irrlicht Wrapper. |
| ||
I know Bmax is here :P but it was only last year it came out. it's still amazing that it's existence has been known of for so long. |