Blitz3d Manual

Blitz3D Forums/Blitz3D Beginners Area/Blitz3d Manual

George(Posted 2006) [#1]
Hey hey, people.

I am new to the program, and have been extremely frustrated by the lack of a printed manual. I like Blitz3d, but can't learn all of the time by sitting in front of the PC.

I discovered that I can, using Adobe Acrobat, grab the site and make a PDF out of it, which I did. The main problem is that the file is about 11MB, and I only have 10MB of web storage space available to me.

So basically, if you have more space than that, give me a holler and I'd be happy to email you the PDF so that you can post it on your site: chigong@.... I hope that someone does this, because I'm anticipating a TON of emails....lol.

Note- I have given the PDF a once-over, and it looks pretty complete, but I cannot guarantee that it is. I took 4 "levels" of clicking from the basic manual page, which includes 2D and 3D in both category and alphabetical listing. It is a whopping 2328 pages!!!

Good luck, and happy programming!!!

(edit)- OK, I am truly an idiot.... I zipped the PDF, and it is roughly 3.5MB. I'm going to hop onto my ISP's site designer and try to get something running. Still feel free to email if you want to grab the PDF!

(edit...again) OK, site is up. It's bare, but it works. Good luck! http://mysite.verizon.net/vze79k4u/


n8r2k(Posted 2006) [#2]
[edit] no i am an idiot, sorry need to read all the way through the post. I tend to do that alot. Maybe you edited befor i could see?


Jams(Posted 2006) [#3]
I have a printed Blitz3D manual.... yours for £50!


big10p(Posted 2006) [#4]
The Blitz3D manual is hopelessly out of date. Forget about it.


George(Posted 2006) [#5]
Well, I'd honestly rather have something that is outdated than spend hours within the program trying to figure out what is going on. There are so many commands available that I thought it was useful to have at least some base to work from.

Anyhow, it's up to everyone to judge how useful it is. I don't claim to have any great solutions. I just wanted to get something that could be printed away from being inside of the program.


big10p(Posted 2006) [#6]
George, the best way to learn (IMO) is to browse through the online docs for each command, in the IDE, to get a general flavour of how Blitz3D works. Also, take a look at the many code demos provided, as well as the huge amount in the code archives. Write a few demos of your own to get to grips with how things work. Whenever you get stuck, just ask on these forums - there are loads of people here only too happy to help, no matter how dumb you *think* your question might be. :)

Good luck!

P.S. Welcome to the Blitz community! ;)


Boiled Sweets(Posted 2006) [#7]

George, the best way to learn (IMO) is to browse through the online docs for each command, in the IDE, to get a general flavour of how Blitz3D works. Also, take a look at the many code demos provided, as well as the huge amount in the code archives. Write a few demos of your own to get to grips with how things work. Whenever you get stuck, just ask on these forums - there are loads of people here only too happy to help, no matter how dumb you *think* your question might be. :)



I couldn't agree more. We have 2 finished (selling products) and close to finishing a massive game (4 years in development) without a printed manual.

Start small. Try all the included sample projects, then start doing your own stuff. After 4 years of using Blitz (and having written around 40,000 lines of code in it) we are starting to think that we are not beginners anymore however I still ask dumb questions every few days and get helpful answers cos there is always a 'specialist' hanging around willing to share their knowledge.

I full endorse the fact that the forums and Blitz community is the most helpful resource there is -- far better than dry manuals.

Welcome new comer...


LineOf7s(Posted 2006) [#8]
The Blitz3D manual is hopelessly out of date. Forget about it.
the best way to learn (IMO) is to browse through the online docs...


Um, these are the online docs. George has just downloaded them and turned them into a PDF so people can print them out and read them offline.

It's not as elegant as having a professionally formatted version, but for people who'd like to have printed material available for reference (and many people have expressed just such a desire), it's certainly handy, and it's as up-to-date as the Blitz3D docs get.

Thanks George.


n8r2k(Posted 2006) [#9]
Um, these are the online docs. George has just downloaded them and turned them into a PDF so people can print them out and read them offline.


he was reffering to the manual for Jams has


LineOf7s(Posted 2006) [#10]
Maybe he was at first, but not if he's suggesting George should "browse through the online docs". See?


n8r2k(Posted 2006) [#11]
sorry, i get u now, i am totally wasted today. Need some red bull or something, i am falling asleep as i write this anyway george i will take a look at them.

Sorry again.

tyghbyhgbt

oops, head on keyboard, seriously


big10p(Posted 2006) [#12]
I was referring to the printed manual as being out of date.


Jams(Posted 2006) [#13]
I *was* joking about selling my manual btw, although i do think it would still be a great resource for learners despite the fact it was written for 1.64(?).


n8r2k(Posted 2006) [#14]
okay i am confused. Who is wrong here and who is right? Its not me i know that