Improved Physics
Blitz3D Forums/Blitz3D Beginners Area/Improved Physics
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Hey guys at the moment I am working on my the progaramming for my teams FPS. We have a very nice game, but we are missing a decent bit of gravity and physics. -The gravity in as a place holder is Function Gravity() TranslateEntity user\model,0,-.08,0 TranslateEntity enemy\model,0,-.08,0 TranslateEntity boss_enemy\model,0,-.08,0 RenderWorld() End Function -I would like to get a decent engine but I gots a huge limitation on my spending, I LOVE FREEWARE!! -So does anyone have any suggestions? |
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I use Tokamak, it is very good, but best of all, FREE!!! |
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Hey thanks mate, can you give me a heads up were to get ma hands on it?? |
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When did it become freeware? i thought it was like 15 USD or something like that |
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Check out these two links: http://www.tokamakphysics.com/ http://playerfactory.proboards25.com/index.cgi?board=tokamak&action=display&thread=1075570526 |
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h>? jhow fcay us tokakmek cor garuggyt> |
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/\ Puki's impression of someone who is drunk. |
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I don't get it, what did he say? |
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thanks |
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Hey guys, I have been looking through these Tokamak files, and I have downloaded them. So far I have the help menu for Tokamak integrated with the menu in Blitz 3-D. But none of the examples work, I think I still have to install Tokamak somehow, but how do I go about it the documentation was unclear!! Any help would be appreciated, thanx Mate!!! |
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Oh come on is noone gonna offer a little advice??? |
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That's what this forum http://www.blitzbasic.com/Community/topics.php?forum=94 is for. |
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Thanx |