Collisions Interfere With Positioning
Blitz3D Forums/Blitz3D Beginners Area/Collisions Interfere With Positioning
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I have collisions set up. I am trying to move the player to a place on the other side of the map by using "PositionEntity", but he just collides into the wall of the place he is currently at. What can I do to transfer him to the other side of the map without colliding with other objects in the way? |
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Hi, you'll need to HideEntity() before you move it. |
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Or EntityType entity,0 ;Move it... EntityType entity,collision_type MIGHT be faster? |
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Great! Didn't know of HideEntity() Thanks :) Update: It worked! I did HideEntity(cam), then positioned the cam, then did ShowEntity(cam). |