I made an elevator and I want to be able to actually use it in my blitz3d game. But it doesn't lift the player up. Okay if the player is above the elevator\lift, there is no collisions. But if the player is next to the lift he runs into it, what do i need to do to fix my problem??
;some of my code
Global elevator = LoadMesh("C:\Documents and Settings\flacka\Desktop\Game\elev8r.3ds")
PositionEntity elevator,0,-1,0
ScaleEntity elevator,8,8,8
RotateEntity elevator,90,0,0
EntityType elevator,scenery_type
EntityPickMode elevator,2,1
;Included in my main loop
Collisions player_type,scenery_type,2,2
Any help is appreciated, thanks
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