2D FONTS Scrolling?

Blitz3D Forums/Blitz3D Beginners Area/2D FONTS Scrolling?

Hotshot2005(Posted 2006) [#1]
What I am trying to do is move the 2D FONTS Scrolling( it maybe 2D but spin around in 3D) across the screen but it went too FAST !!!

how can I slow them down?

[CODE]
Graphics3D 800, 600, 0, 2

cube = CreateCube()
ScaleEntity cube, 1, 1, 0.0001

camera = CreateCamera()
CameraZoom camera, 2
PositionEntity camera, 0, 0, -2
;CameraClsColor camera, 0, 0, 255

tex = CreateTexture(512, 512)
TXT$="HIYA ALL, WELCOME TO 3D WORLD OF DEMO SCENE AND WHAT U SEEING HERE IS 2D FONTS THAT SPIN AROUND IN 3D AND IT ISNT COOL....SPECAIL THANK TO BRAM"

SetBuffer TextureBuffer(tex)

font = LoadFont("Arial", 40)
SetFont font
Text 256, 256, TXT$, True, True

SetBuffer BackBuffer()
EntityTexture cube, tex

Xpos#=700

SetBuffer BackBuffer()
While Not KeyHit(1)

PositionEntity cube, xpos#, 0,0
TurnEntity cube, 1, 1, 1
RenderWorld
UpdateWorld
Flip

xpos#=xpos#-0.6

Wend
[/CODE]

cheers


mindstorms(Posted 2006) [#2]
Nothing appeared on my screen when I ran the program? Does this happen with you? To slow it down, try adding the delay command in your main loop.


n8r2k(Posted 2006) [#3]
Try this:

Graphics3D 800, 600, 0, 2

cube = CreateCube()
ScaleEntity cube, 1, 1, 0.0001

camera = CreateCamera()
CameraZoom camera, 2
PositionEntity camera, 0, 0, -2
;CameraClsColor camera, 0, 0, 255

tex = CreateTexture(512, 512)
TXT$="HIYA ALL, WELCOME TO 3D WORLD OF DEMO SCENE AND WHAT U SEEING HERE IS 2D FONTS THAT SPIN AROUND IN 3D AND IT ISNT COOL....SPECAIL THANK TO BRAM"

SetBuffer TextureBuffer(tex)

font = LoadFont("Arial", 40)
SetFont font
Text 256, 256, TXT$, True, True

SetBuffer BackBuffer()
EntityTexture cube, tex

Xpos#=700

SetBuffer BackBuffer()
While Not KeyHit(1)

PositionEntity cube, xpos#, 0,0 
TurnEntity cube, 1, 1, 1
RenderWorld
UpdateWorld
Flip

xpos#=xpos#-0.6

Wend




Nothing appeared on my screen when I ran the program? Does this happen with you? To slow it down, try adding the delay command in your main loop.



i got the same thing so i took out the PositionEntity cube, xpos#, 0,0 from the mainloop and it work fine. Didnt need a delay. Pretty cool code btw