Milkshape Animation Export
Blitz3D Forums/Blitz3D Beginners Area/Milkshape Animation Export
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Can anyone post a link to a tutorial on exporting an animation from MS3D so it works in Blitz, if one exists. I'm having trouble getting an animation to export correctly (or maybe I'm not using the correct code (LoadAnimMesh)). Thanks |
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First off you will need to download the .b3d exporter for Milkshape available on the 'Specs and utils' page. Export from Milkshape as .b3d and it should work fine with LoadAnimMesh(). Only issue with animation in Milkshape is that it doesn't support vertex weighting but that shouldn't be a problem for simple models. |
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My model is basically a helicopter, with 2 moving parts (top and tail rotars). I've animated it so both the rotars rotate once, that's the actual animation. I've downloaded the *.b3d exporter in case I was using an old version, but I'm still having no luck. I'm guessing I'm not exporting the animation correctly. |
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Can you post the helicopter model for others to try? |
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It took me a while to remember my old Geocities login... http://www.geocities.com/bruise_pristine2003/apache.zip *Edit* Forgot to add the MS3D file too http://www.geocities.com/bruise_pristine2003/apache_ms3d.zip Hopefully it should work. |
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Ok, the export is fine. You have 4 frames, including frame 0. Frame zero seems like a stop frame, nothing is happening, so i extracted frames 1 to 3. Seems to work fine. You need to turn the speed down. See my code for what i mean :o) www.rosscrooks.pwp.blueyonder.co.uk/code.zip |
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Brilliant, that's a big help. Thanks so much |