*.X Landscape
Blitz3D Forums/Blitz3D Beginners Area/*.X Landscape
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Hi, People Hope someone can help. I have created a landscape using Maya exported this in *.X format load it in to Blitz3D as an Entity how do I stop the camera from sinking in to the ground? I all ready know, I could do this using heightmaps and terrain, but using Maya to create the landscape gives me more control over building and modelling the landscape could someone suggest some code to do this here below is my program. ;Graphics Graphics3D 1024,768 SetBuffer BackBuffer() ;collision groups Global PLAYER = 2 ;Sunlight Global light = CreateLight() RotateEntity light, 90,0,0 ;CAMERA PIVOT camera_pivot= CreatePivot() EntityRadius camera_pivot,1.4 EntityType camera_pivot,PLAYER ;CAMERA Global camera = CreateCamera(camera_pivot) ;SKYSPHERE Global sky = CreateSphere(16,camera_pivot) FlipMesh sky ScaleEntity sky,1000,1000,1000 PositionEntity sky, 0,150,0 sky_tex = LoadTexture("sky.bmp") EntityTexture sky,sky_tex ; Load mesh Ground Ground=LoadMesh("ground.x") PositionEntity Ground,0,0,0 ;Position the camera PositionEntity camera_pivot,0,10,120 ;Main loop While Not KeyHit(1) If KeyDown(200) MoveEntity camera_pivot,0,0,0.3 If KeyDown(208) MoveEntity camera_pivot,0,0,-0.3 If KeyDown(203) TurnEntity camera_pivot,0,2,0 If KeyDown(205)TurnEntity camera_pivot,0,-2,0 UpdateWorld RenderWorld Flip Wend End |
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You can either set up collisions between the camera and the mesh or do what I prefer which is, make the landscape pickable then do a linepick down from the camera and adjust the camera's Y position based on the value returned by PickedY(). Look up commands EntityPickMode and LinePick and PickedY(). |