Pipleline messes up rotations?

Blitz3D Forums/Blitz3D Beginners Area/Pipleline messes up rotations?

(tu) sinu(Posted 2005) [#1]
I've been messing about with doing ingame bone manipulation and even rigged up the free zombie model to a ragdoll and it worked great.
Now, when i export my own models from max using pipleline and try to do the same it totally buggers the model up.
I need to use the global flag in rotateentity on the bones and it does wierd rotations on the bones on my models but not on the zombie model, which is an export from milkshape irc.
I know max coords are different to blitz, yxz if irc.

ps i think it may having something to do with the initial pose and any position set in figure mode reports all bones to still be rotated at 0,0,0.


Hujiklo(Posted 2005) [#2]
Are you using Max's biped for the bones animations?
If so you will have to download a converter from discreet or where ever (free) and convert the animation to Max skin before exporting with Pipeline...then you will have no problems.