.3ds problems
Blitz3D Forums/Blitz3D Beginners Area/.3ds problems
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Hello, I have been messing around with all the mesh commands, and I can't seem to get a .3ds file to animate. Can someone show me a sample code of how to load some animations in a .3ds file? Thanks. |
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Do .3ds files even support animation? I think I read that they don't... best wait 'til someone more knowledgeable comes along. :) |
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I don't know anything about this really. :P |
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lol |
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3ds dont support bone animation. |
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Um, ok. Can someone explain to a newbie how to get a 3D object into a Blitz program animated, like a character walking? Thanks. |
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There are lots of different types of animation. But, if you want a skinned/boned animation (that's one with a continous mesh - not seperate objects) then you must use the B3D file format. You can use X files for an old fashioned seperated mesh animated character, but again I would try and do it using a B3D file. You can animate parts of a 3DS file, but only using code to move the parts around. Low cost tools to look at for B3D animation: PaceMaker Fragmotion CharacterFX MilkShape3D |
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Blitz also supports quake2 md2 models which animate and can be more useful than b3d models in some circumstances. Milkshape exports animated md2 models. |
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I'll check into those programs mentioned above. Hmm, moving parts of a .3ds file with code sounds complex :S Is it? |
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Just to clear things up a bit, you CAN have animation in a .3ds file, but it is limited to rigid body animation. (no bones/skin setup) Make sure you use loadanimmesh instead of loadmesh also. |