Skydome
Blitz3D Forums/Blitz3D Beginners Area/Skydome
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Greetings, I am looking to add a skydome to a flight sim that I am writing and wondered if anyone had a tutorial out there. I have purchased a few VERY hi res skydome textures and I am now getting excited to add them to my app. I have played around with texturing a flipped sphere, but when I am close to the bottom of the sphere, everything is at an angle (becuase it follows the spheres surface). Any help would be appreciated. Thanks, Jamie |
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Skydome = CreateSphere() ScaleEntity Skydome, 2, 2, 2 ;it's no problem you make it that small... but making it bigger won't be a problem, though... FlipMesh Skydome skytex = Loadtexture("skydome.jpg") EntityTexture Skydome, skytex Entityorder Skydome, 100 ;anything above 0, makes it being rendered at first ;mainloop PositionEntity Skydome, Entityx(camera), entityy(camera), entityz(camera) ;/mainloop |