entity alpha command

Blitz3D Forums/Blitz3D Beginners Area/entity alpha command

seferey(Posted 2005) [#1]
Is this the correct


EntityAlpha cube,0


seferey(Posted 2005) [#2]
or did I messed up


seferey(Posted 2005) [#3]
nevermind I figured it out sorry for wasting your time


seferey(Posted 2005) [#4]
Actually I do need help with this command

I was looking at the castle example from the samples in b3d
and I was wondering how can you make mario transparent
because I want to see mario transparent when I load up the program itself


IPete2(Posted 2005) [#5]
If you look at the documentation you will notice that alpha works from 0.0 - all the way up to 1.0

Try cut and past this code it should explain it more clearly!

Code *******

Graphics3D 800,600


Global cube =CreateCube() ; make a cube
Global camera = CreateCamera() ; make a camera to look at the scene with

Global visible#=1.0 ; create a variable called visible to control amount of alpha applied to cube and start so we can see it!

PositionEntity camera,0,0,-10 ; move the camera backwards (towards the user) so we can see the cube

While Not KeyDown(1) ; wait for escape key to be pressed



If KeyDown(203) Then visible=visible-0.01
If KeyDown(205) Then visible=visible+0.01

EntityAlpha cube,visible


UpdateWorld
RenderWorld

Text 0,0,"Cube visibility :" +visible

Flip
Wend



code ends ************




IPete2