100% transparent polygons - collisions?
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Well, in my project I'm using cylinders that are 100% transparent (alpha). I'm also using polygon collisions... Could it be a possible speed issue? Polygons are not rendered on a screen, but computer still has to check collisions. Or is it perfectly fine? |
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You'll get more speed, if your not rendering them, and only using them for collision purposes. |
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I often use 100% alpha transparent meshes for collision purposes. You probably should try to use simple shapes and low numbers of facettes / sides etc. If collision is not required, you may hide the mesh instead. |