Buffer Does Not Exist (4 lines)
Blitz3D Forums/Blitz3D Beginners Area/Buffer Does Not Exist (4 lines)
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The CreateTexture() docs state: 256: Store texture in vram. In some circumstances, this makes for much faster dynamic textures - ie. when using CopyRect between two textures. But I can't get CopyRect() working on textures. What am I doing wrong? graphics3d 640, 480 font = loadtexture("textures\gui\default_font.bmp", 9+256) ; 9+256=default+vram overlay = createtexture(256, 256, 9+256) ; 9+256=default+vram copyrect 1,1,1,1,1,1,font,overlayBuffer Does Not Exist |
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Hello. Imagebuffer() or Texturebuffer() in copyrect? Goodbye |
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Ahh. Thank you! :)copyrect 1,1,1,1,1,1,texturebuffer(font),texturebuffer(overlay) |