my textures are all too big!
Blitz3D Forums/Blitz3D Beginners Area/my textures are all too big!
| ||
Its like this: Its supposed to be filled with this: Thanks for any help! PS: How do i post thumbnails here? |
| ||
Hello. Do you mean the sandy colour is meant to be tiled with one of the above, or that it's meant to stretch across the sandy bit, or does the sandy bit just not come into it? Goodbye. |
| ||
What's the QUESTION? |
| ||
Yeah, I hate posts where you have to work out the question as well as the answer! :P |
| ||
Looks like the landscape doesn't have any UV co-ords set. Is it a heightmap built in blitz, or a model you've loaded? |
| ||
You can always ScaleTexture textures, before or after they are applied. Also, this could perhaps be a hardware issue. Have you used any TextureBlend modes, as this too can give odd results (well, does for me!) |
| ||
After reading your worklog I am pretty sure as Ross C says you haven't set the UV coords. Does the model when textured look like this in your modelling program? |